They don't use any armor or weapons, relying solely on the art of hand-to-hand combat. These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They started with elemental magic, but soon switched to demonology and necromancy.ĭwarf monk / Senior monk Main article: Dwarf monk When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They are too chaotic in their nature to be controlled by even the most powerful demonologist.ĭwarf warlock Main article: Dwarf warlock Wandering fire elementals are a byproduct of summoning greater entities. These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.ĭwarven City Fire elemental Main article: Fire elemental When severely wounded, they go berserk, inflicting even more damage to their enemies. Gnoll brute / Shielded brute Main article: Gnoll bruteīrutes are the largest, strongest and toughest of all gnolls. These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.Ĭaves Vampire bat Main article: Vampire bat The most intelligent gnolls can master shamanistic magic. Every non-magical attack will split it into two smaller but equally dangerous swarms. The deadly swarm of flies buzzes angrily. Swarm of flies Main article: Swarm of flies The stolen item (always, even if the max level is reached) Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.Īdditional description if an item has been stolen: Not all of them could keep a clear mind during their extended periods so far from daylight. After they have been damaged enough, they disintegrate in an explosion of bones.Ĭrazy thief / Crazy bandit Main article: Crazy thiefĭeeper levels of the dungeon have always been a hiding place for all kinds of criminals. Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. They are extremely fast and their thick exoskeleton can withstand heavy blows.
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These huge crabs are at the top of the food chain in the sewers.
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Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Note Albino rat has 15 HP and causes bleeding after attack. They can be dangerous only in big numbers. Marsupial rats are aggressive, but rather weak denizens of the sewers. Standard enemies Sewers Marsupial rat / Albino rat Main article: Marsupial rat